Global Media, Global Voices

My second topic I would like to cover, one which that I will be elaborating on later in my case study is e-sports. Now the idea that a video game is a sport in any way is somewhat laughable to more, that and if games are sports I am an amateur athlete. That part is funny because I am considerably over weight.  Either way e-sports are starting to take route around the world, particularly here in America where ESPN has started to air e-sports as well as universities starting develop e-sport teams.

However we are just starting to embrace the idea of e-sport into popular culture, sure there has been the MLG and other circuits but these have been private never aired across America. That Trend really started in South Korea. The most popular title South Korea is known for is the StarCraft series where teams and players compete in an almost super bowl like environment with money and reputations on the line. Below I will post three videos, which are three parts of a small documentary looking into one of the teams and their training and living arrangements. But the take away is that they are prioritizing resources to essentially televising a video game match.

Meanwhile, here in America, we are just starting to televise these events and the idea of introducing into mainstream culture is taking hold. Weather or not this was influenced by South Korea is unclear, but here we see something one culture has fully embraced being embraced by our culture.


So that’s that, if you want to contribute to the conversation please comment. And all that jazz.​




Global Media Assignment: America and Japan

Video Games got their start in America. However over the last forty some odd years games have spread to multiple countries and with the advent of the internet those gaming communities across the globe have grown closer, or apart depending on how the players are treating each other.

Over the next couple months I will be talking about games and globalization, or specifically focusing the relation ship between games and the various countries that play and make them. To be clear I am doing this for an assignment for my Global media and Global voices classes this semester. We are at minimum required to post in relation to the class bi-weekly. So In between globalization posts I will be making other posts in regards to movies, games so on and so forth.

To start things off I really wanted to talk about a few things involving japan. Today we’ll talk about controls. At this point you’ll probably be saying “pff controls? That’s the amazing topic you’re starting off with?” , yes, yes I am. I am binging this up because of the recent release of the Super Smash Bros. 3DS Demo. Because, well, the controls are terrible. The Controls are very, erm Japanese. I don’t mean to be offensive, but the Japanese are tied to the letters and symbols used on controller buttons. Allow me to elaborate.

When the Original PlayStation was released the four face buttons were labeled with four specific symbols. The top button is triangle, the right: circle, bottom: X, left: square. For the longest time I thought they were literally just arbitrary symbols placed on the controller for the sake of something design. However, it has been revealed that these symbols actually meant something. In Japan the symbols X and O each mean No and Yes respectively. They intended the square to symbolize a hand, and triangle means point of view. Sounds great however that memo did not really translate over to the American market. In fact I recall being a young lad playing the Playstation and being absolutely thrown off when navigating menus and game play in a Japanese developed game and I press the X button to accept something and I instead deny something. Granted I eventually learned, but there was a definite disconnect between American Audiences and Japanese development. As our western development spread and gained influence over the industry certain American practices of button mapping spread to other devs and today when playing any game, the controls or follow pretty standard layouts that are similar across the spectrum. An example if any of how the consolidation of global cultures have influenced the change in development culture.

So there I hope you found that somewhat interesting, if you have any opinions or would like correct me, or add to the conversation, I highly encourage you to comment. Tune in for the next assignment based blog and we’ll take a look at E-Sports how they were bigger over seas and have now moved into mainstream America.